Given the madness that has been ensuing on Reddit and Discord, we think you guys have all figured this out already, but if you watched the U10 trailer you may have seen ‘the surprise’ we had mentioned on the roadmap was in fact… the chicken! But it is not just the chicken itself that is the surprise! In actual fact the chicken is symbolic of something bigger: It is the first ever non-humanoid creature added to B&S, which means… you guessed it, B&S will officially support custom creatures for modders! That’s the surprise! However, as we mentioned before, please don’t expect a polished stealth game our ‘stealth’ system is basic but we will continue polishing and maybe even expanding it based on community reception. Dungeon AI will have patrols, idle animations, a FOV, and will respond to sound. Patrolling AIĪ huge step for B&S AI enemy in the Dungeon will not be spawned by the player through the book spawner. You can access the Dungeon from the Home map menu by selecting to travel to “Greenland”.
#Blade and sorcery full#
But for now, this U10 release will give you a really solid idea of the direction we are going, as well as a peek at what B&S looks like at a higher development scope.Ĭurrently we have approximately 50 rooms in the generation pool – by full release we are aiming to at least double that. The long term goal which will follow in subsequent updates is to have a loot system, skill trees, and an objective to Dungeon delving. It should be noted that U10 Dungeons is still a sandbox experience, in the sense that you can take with you any weapons you spawn from the Home, and currently the only objective of Dungeons is to get to the end. This release is the first step on that road.
This was a gargantuan undertaking, but the goal of Dungeons was to add a sense of structure and objective to Blade & Sorcery for players who craved something a little more than a pure sandbox experience. The big one semi-procedurally generated Dungeons with pre-spawned, patrolling enemies.
#Blade and sorcery Patch#
Blade & Sorcery Patch Notes – OctoDungeons Sandbox